Many pointers in XG Core have been found, organized, and programmatically obtained by the scripts under XG Core -> Setup. XG -> Game -> Event-> Battle Normal -> Timer XG -> Game -> Battle -> Core -> Main System You'll find the editable values under XG Core and you'll most likely be working with: Activate the trainer options by checking boxes or setting values from 0 to 1.Click the PC icon in Cheat Engine in order to select the game process.You said the awoken skills won't show up and only thing I can assume is you're using an older version of my table. The Override Loaded Battle Skills script works for all moves and awoken skills show up without an issue. They both work with modded characters as if the modded characters are vanilla.
I tested both the Replace Moveset and Override Loaded Battle Skills scripts. With my latest table, everything works exactly as intended and nothing out of the ordinary happens.
Xenoverse 2 mod installer 1.09.1 mods#
Until now, I haven't actually tested my hacks with mods yet, but, because of this, I decided to do so now. And if I use the first method, none of my moves will appear. The common issue ive ran into with both of them is that awoken skills will not show up in battle. But you can use your characters moves for mods if you select the correct cheat table. I figured out that you need to use a vanilla character to change the moveset.